package tennos;

import drawing.Drawable;
import forces.Forceable;
import processing.core.*;

public class Lump implements Forceable, Drawable {
	public PApplet parent;
	
	public float x[];
	
	public Lump(PApplet p, float px, float py) {
		parent = p;
		x = new float[2];
		x[0] = px;
		x[1] = py;
	}
	
	public void clearAcceleration() {}

	public float[] position() {
		return x;
	}
	
	public void takeForce(float[] f) {
		//System.out.println("       Lump  F = " + f[0] + ", " + f[1]);
	}

	public void draw() {
		
	}
	
	
}
